3 ms·
There are several games and simulators which send messages to the server for processing and stream video/images back from the server. A game like this functions
by hawleyal 14y ago
There are several games and simulators which send messages to the server for processing and stream video/images back from the server. A game like this functions as a terminal of sorts. It allows the servers to farm out the complex calculations/rendering.
Also, many network multiplayer games rely on a server for calculations like timing, collision detection, bullet-hits, race position, and the like.
- dudus 14y agoIt doesn't apply to sim city. Sim city is not a real time game, you can even pause and accelerate time, so you don't ned servers to synchronize position or detect collisions with objects rendered on other machies. and the requirements make it clear that rendering is done on client side.
- seanp2k2 14y agoSee also: http://wiki.beyondunreal.com/Legacy:Lag_Compensation http://wiki.beyondunreal.com/Legacy:Lag_Compensation http://www.mousepad-feet.com/2012/07/21/battlefield-3-hit-detection-netcode-and-network-smoothing/ http://www.mousepad-feet.com/2012/07/21/battlefield-3-hit-de... Games like WoW / PlanetSide / EVE Online ("MMOs" in general) also do lots of server-side calculation: http://penny-arcade.com/report/editorial-article/planning-for-war-how-the-eve-online-servers-deal-with-a-3000-person-battle http://penny-arcade.com/report/editorial-article/planning-fo...