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This post doesn't seem to be very concerned with turn-based games beyond multiplayer. I'll concede that turn-based has never been a good fit for multiplayer, b
by sesqu 14y ago
This post doesn't seem to be very concerned with turn-based games beyond multiplayer.
I'll concede that turn-based has never been a good fit for multiplayer, but I was hoping for some analysis on single-player failings. There are reasons why turn-based single player games have at times been very popular, but many newer entrants seem to have forgotten what those are. The turn-based system gets rid of skillshots at the cost of respondability, which can both improve and degrade approachability.
I also wouldn't consider the two offered solutions to both be turn-based. I feel the Travian system of ticks is realtime, whereas the Age of Wonders system is mostly turn-based (though exploitable). I'm on the fence about a Planetarion style system, with sparser ticks - it retains some good parts of turn-based, but adds some bad parts from realtime.
I'm pretty sure there has been a multiplayer game like Frozen Synapse, which is the third simultaneous option. I feel like this is the only truly turn-based variant, though a very different system from traditional turn-based games.
Of course, there is the final, popular method of simply setting time limits on turns and simplifying the game until turns are fast. I dislike this approach as well - maybe turn-based games are better left in single-player mode.