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One TBS game that solves this problem in an interesting way is Ultracorps [1] (very oldschool, browser based). Turns are simultaneous - you give commands, then
by algorias 14y ago
One TBS game that solves this problem in an interesting way is Ultracorps [1] (very oldschool, browser based). Turns are simultaneous - you give commands, then when all players are done (or the timer expires) commands are executed simultaneously. When fleets clash, a battle happens which is resolved according to a fixed set of rules. The results of previous turns are accessible via logs.
For me, the downfall of that game was the excessive need to write down information outside the game, e.g. plausible enemy fleet positions based on where you last saw them.
[1]: http://ultracorps.sjgames.com/ http://ultracorps.sjgames.com/
- buerkle 14y agoI haven't played Ultracorps, but the game Diplomacy works in a similar fashion. All moves occur simultaneously. Makes for a great war game, much better than Risk.