3 ms·
> why they would have reduced the fastest game speed if there was no simulation on the server? Saved games and inter-city communication is done against the gam
by zanny 14y ago
> why they would have reduced the fastest game speed if there was no simulation on the server?
Saved games and inter-city communication is done against the game clock, not the wall clock, so they could reduce server load (on the only two things servers were doing, saving games and providing intercity communication when multiple people were on in the same region) by disabling the fastest speed of game time.
- mcintyre1994 14y agoFair enough. Sounds like that fast mode was essentially DDOSing them then, I'd be interested to know whether they have a plan to put it back.