3 ms·
I'm not disagreeing, it seems you should be right, but I'm wondering why they would have reduced the fastest game speed if there was no simulation on the server
by mcintyre1994 14y ago
I'm not disagreeing, it seems you should be right, but I'm wondering why they would have reduced the fastest game speed if there was no simulation on the server? That doesn't really make sense if all they're doing is saving the game on the server. I guess they might save more often on a faster speed, but why not just slow saves in that case? Why remove the fastest speed if there's no simulation?
Other than that though, your explanation makes the most sense.
- zanny 14y ago> why they would have reduced the fastest game speed if there was no simulation on the server? Saved games and inter-city communication is done against the game clock, not the wall clock, so they could reduce server load (on the only two things servers were doing, saving games and providing intercity communication when multiple people were on in the same region) by disabling the fastest speed of game time.
- mcintyre1994 14y agoFair enough. Sounds like that fast mode was essentially DDOSing them then, I'd be interested to know whether they have a plan to put it back.