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They've also said this is never going to happen. The game was designed from the start to be always online. Also apparently most of the simulation happens on the
by philo23 14y ago
They've also said this is never going to happen. The game was designed from the start to be always online. Also apparently most of the simulation happens on their servers rather than your computer which is why it's also never going to happen.
- Gigablah 14y agoConsidering that many players have reported being able to continue their games for ~30 minutes while disconnected, it's safe to say that the portion of the simulation that's offloaded to their servers is miniscule at best.
- VexXtreme 14y agoThis is so wrong it's ridiculous. I don't know who keeps perpetuating these false claims about a part of the simulation being done server side. ALL simulation is done on the client, EXCEPT for interactions with neighboring cities when they are run by human players. But in the single player mode even that is not an issue. The only thing the servers are needed for is persisting (saving) game state and that's the end of it. People have been able to play the game without internet connection for hours on end before their game crashed, clearly proving that the game DOES NOT rely on the cloud for simulation. Besides, an average gaming computer with Core i5 and 4 gigs of RAM is far more powerful than some virtualized EC2 instance with limited and shared CPU/memory. Offloading computation/simulation to the cloud for "performance reasons" is a ridiculous notion. This is about DRM and everyone knows it.
- crististm 14y ago"People played [...] for hours on end before their game crashed" - aaa, what? And you conclude from that that the game does not need the servers (explicit DRM or not)?
- lucian1900 14y agoIt would support the idea that their servers are only used occasionally, probably for saving.
- crististm 14y agoYes, totally clear. Except that when the server is not available your game crashes. How is that any different from the game depending entirely on the servers being ON? The game depends on the servers, either for DRM or for game saves. But when they are off-line, it doesn't matter the true reason for game crash. The fact is - the game needs the servers being ON.
- mcintyre1994 14y agoI'm not disagreeing, it seems you should be right, but I'm wondering why they would have reduced the fastest game speed if there was no simulation on the server? That doesn't really make sense if all they're doing is saving the game on the server. I guess they might save more often on a faster speed, but why not just slow saves in that case? Why remove the fastest speed if there's no simulation? Other than that though, your explanation makes the most sense.
- zanny 14y ago> why they would have reduced the fastest game speed if there was no simulation on the server? Saved games and inter-city communication is done against the game clock, not the wall clock, so they could reduce server load (on the only two things servers were doing, saving games and providing intercity communication when multiple people were on in the same region) by disabling the fastest speed of game time.
- mcintyre1994 14y agoFair enough. Sounds like that fast mode was essentially DDOSing them then, I'd be interested to know whether they have a plan to put it back.