3 ms·
Perhaps its because I play MMOs and other online-only games, but the endless complaining about DRM and always-online play is getting a little boring. What I ha
by suresk 14y ago
Perhaps its because I play MMOs and other online-only games, but the endless complaining about DRM and always-online play is getting a little boring.
What I have to wonder, though, is how they botched the launch so badly. They know when they are launching, they (should) roughly know how many users each server can support, and they should have a rough idea of how many games they are going to sale in the first few days.
How did they screw it up?
Is forecasting game purchases that inexact? I'd think you could derive a number at least close to being accurate from the amount of pre-sales, then multiply it by some factor to give yourself some safety. At the very least, you'd think there'd be contingency plans for quickly standing up new servers in response to demand.