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Inevitably, there will always be tension between the creative aspects of one's vision and the need for viable product to keep the lights on. SotA is NOT UO or
by brisance 14y ago
Inevitably, there will always be tension between the creative aspects of one's vision and the need for viable product to keep the lights on.
SotA is NOT UO or Ultima I-IX. It's a clean slate. Yes, it's good to have discussions about PvP and whatnot, because we are passionate about these things that have been with us through the years. On the other hand, consider why RG chose to go through Kickstarter. It's to free himself, his idea, from meddling managers who only care about the bottom line, the lowest common denominator, and not the creative aspects. And that's what kills art.
I would prefer that we discuss what new and interesting behavior could arise if a certain gameplay mechanic were implemented, instead of "SotA needs PvP/perma-death/what-have-you because every other MMO has it".