3 ms·
> "So eventually keeping a game 'alive' starts generating negative money" When a game nears that point, the publishers can theoretically push a patch that remo
by lotharbot 14y ago
> "So eventually keeping a game 'alive' starts generating negative money"
When a game nears that point, the publishers can theoretically push a patch that removes the "must be online" components and/or allows connection to self-run servers, so the community can keep it alive.
I'm aware of a few companies actually doing something like this. Years ago, Parallax/Outrage/Volition (of the Descent series) went out of their way to give the community the assets they'd need to keep the series alive.
- ConceptJunkie 14y agoPerhaps, but companies like that are the exception, not the rule. I fully expect that companies like EA don't give a warm bucket of spit about anything past the initial phase during which a game will be sold.
- idunno246 14y agoEA actually did this for a fb game: http://www.joystiq.com/2012/06/20/dragon-age-legends-no-longer-online-but-playable-offline-for-fr/ http://www.joystiq.com/2012/06/20/dragon-age-legends-no-long...
- illuminate 14y agoA FB game that was used as marketing for their AAA game is not the same as "freeing" a AAA game, though.