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>Work for our small team. We won't destroy your work. A small team might not. However, they also won't have the resources typical a larger triple-A product ei
by pcote 14y ago
>Work for our small team. We won't destroy your work.
A small team might not. However, they also won't have the resources typical a larger triple-A product either. Nor will your game have a marketing team behind it to draw gamer attention with.
Without that, your game has to have a combination of cleverness and buzz. The latter requires a certain degree of luck.