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While there are cases (like you mentioned), it's also the designer's part to hustle a bit. If one has the skills and the know-how, they can be unstoppable if th
by ameen 14y ago
While there are cases (like you mentioned), it's also the designer's part to hustle a bit. If one has the skills and the know-how, they can be unstoppable if they want to.
Tangential to your example: I knew an illustrator who used to sketch animals in a cartoon-style, but she kept at it and eventually got hired by Rovio. But she didn't get the role just for her skills, she got it because she hustled - made an Angry Birds' fan-video and made a physical copy of it and mailed it to Rovio.
Talent alone won't help in succeeding, only persistence will. Heck, talent can be acquired, persistence on the other hand, mostly isn't.
Also, original art/design will always get credit if it is promoted properly.
- mnicole 14y agoThis has nothing to do with the hustle; this is post-hustle - that's why these companies are even reaching out to the artists directly. The ones that know exactly who they're trying to copy are the worst offenders. > Also, original art/design will always get credit if it is promoted properly. This is simply not true, which is why Twitter is often a platform used for calling people out.