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As a person interested in developing games, I'd like to ask what's the aggravating factor here - the fact that many EA games require to be always online or the
by lgieron 14y ago
As a person interested in developing games, I'd like to ask what's the aggravating factor here - the fact that many EA games require to be always online or the fact that EA's servers can't handle the load? I'm guessing the latter is the real problem, while the former is probably more a matter of principles (which for a majority of players don't matter) that a real annoyance.
- Groxx 14y agoBoth, I suspect, though not handling the load is as bad as shipping a game that simply doesn't work. But since they have to be online, you can't fire up a game on an airplane, for instance (unless you feel like buying the wifi). Nor in the car. Nor on the train. It also means it's simply a ticking time bomb - when they decide to end support, you lose your game, completely. I've out-lived a lot of products - why would <application X> be any different?
- anywherenotes 14y agoIt also means you can't play your game at home on your regular PC if your internet service goes out.
- zem 14y agowhich, were i a gamer, is exactly when i would want some large, complex game to occupy my time!
- chc 14y agoThe former is a real problem too. If your game is likely to just stop working sometime in the not-too-distant future, that drastically decreases its value to me. A game that I would have paid $60 for suddenly becomes at questionable deal at that price point, because you're essentially renting it to me. I would never pay the full price of a game for a rental. A lot of the people I know like to enjoy games for a long time, so if you take that guarantee away, suddenly I'm getting a lot less out of my purchase. TL;DR: If you're willing to charge in the single-digits for your game, sure, make it as limited as you want. If you want to charge like a real game, don't try to shortchange me with brittle DRM.