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Many logical fallacies: Cherry picking 1:18 - Dinosaur Planet, probably the only game where the main role was changed after significant publicity and developm
by jQueryIsAwesome 14y ago
Many logical fallacies:
Cherry picking 1:18 - Dinosaur Planet, probably the only game where the main role was changed after significant publicity and development had been done.
Equivocation (Ambiguity) 3:06: When she says "Disempowering"
False attribution 10:38 - If one is a secondary character therefore is an object of the main character, therefore is being objectified.
Slippery Slope 10:48 - Kidnapping is equal to stealing, you only steal "things", therefore women are always objects when they are kidnapped.
Black or white fallacy 11:19 - Because woman are not the main focus, therefore men are, therefore games are sexist (Hint: False, its about entertaining subjects plus supply and demand eg: Hitman = Killing silently, GTA = Anarchy).
Strawman and appeal to emotion 11:39 - Provincial quote just to focus anger on the game industry. ("Is said that in the game of monarchy woman are not the opposing team, they are the ball.").
Strawmen - Saying that browser and mario are the important characters and the princess is just "the ball", Browser is not important and you don't even think about him until the end of the game. And Mario for its lack of emotional and psychological traits becomes more of representation of the player (the human) than a character by itself. She uses an image of Peach inside a bubble jail in order to persuade the viewer in favor of her position.
Cherry picking 12:30 - Showing games of the 80s and 90s purpousolly omiting titles such as Metroid (Woman character), Tomb Raider, Resident Evil 1, 2 , 3 and 5. Mortal Kombat (All, Kitana, Sonya, Jade, Sheena) Rogue (X-Men), Kirby (unknown sex femenine characters), genderless games (Metal Warriors, arcanoid, tetris, Sim City, Uni Rally, lemmings), all sport games (most people who play soccer are men, more people playing videogames are men, therefore is so obvious why the game only haves men that she better omit this enterely to not let anyone make a correlation of this same logic in other area of her critique. This also happens with games and proffesions, more firefighters are men, therefore the main player in the game "The Firemen" is a man)
Omitting information [all video] - Soldiers are historically the ones to go to war and kill, therefore most representation of soldiers and similar roles will be man. Real-life reasons to go to war are corrupt or/and highly controversial; games try to be more friendly and less controversial by using a well accepted premise from centuries ago and one of those is the cliche of Knights fighting to rescue women.
Not a established logical fallacy but introduces a lot of history that doesn't support any of the facts she is talking about but she speaks as it does; plus doing it in a overly-formal tone just to look more serious to gain credibility with mostly biased, false or unrelated claims.
- dalke 14y ago> Cherry picking 1:18 - Dinosaur Planet What's the cherry picking? It's used to "illustrate how the damsel in distress trope disempowers female characters and robs them of the chance to be heroes in their own right." An illustration need not be a random sample nor a carefully selected representative sample, and I didn't hear any claim to be so. What's ambiguous about "disempowering"? Most of the presentation elaborates on how "disempower" is an appropriate word in this context. > False attribution 10:38 This section interprets the trope using the subject/object dichotomy, where subjects act and objects are acted upon. This does restrict things to a single dimension, and you may think it's not a useful reduction. But objectification means "denial of autonomy, inertness." Where is the false attribution? > Slippery Slope 10:48 Is the time quote right? The text around 10:48 doesn't mention kidnapping. ".. damseled women are acted upon, most often reduced to a prize to be won, a treasure to be found, or a goal to be achieved." Perhaps you mean the kidnapping implicit in being 'damseled'? But, the presenter at 17:50 gives examples of how imprisoned (kidnapped people are imprisoned) male characters are not treated as objects. "They are ultimately able to gain back their own freedom. In fact that process of being able to overcome the ordeal is an important step..." Clearly, kidnapping does not imply that the kidnapee is necessarily an object, and I don't see how you draw the opposite conclusion. > Black or white fallacy 11:19 Where does the presenter say that games where women are not the main focus are necessarily sexist? I don't get that inference that you draw. This is about the damsel in distress trope. > Browser is not important and you don't even think about him until the end of the game Bowser is the antagonist in the games. He has motivation for what he does, even if that doesn't affect most of the game play. Eg, from Wikipedia "His ultimate goals are to marry Princess Peach, defeat Mario, and conquer the Mushroom Kingdom." Under the subject/object description, Bowser is definitely a subject when looking at the Mario series as a narrative, rather than just a set of actions. Tell me - what motivates Princess Peach? Does she have any goals? What actions does she do to carry out those goals? If you can't answer those questions then she's an object, not a subject. > Cherry picking 12:30 "Cherry picking" doesn't really apply when there are "literally hundreds" of examples. But in any case, your objections of the last three paragraphs are not related to this presentation. The goal of this video was to examine the 'damsel in distress' trope, not to examine sexism or lack thereof in all video games. > doing it in a overly-formal tone just to look more serious to gain credibility with mostly biased, false or unrelated claims I disagree quite strongly. The language was easy to understand, the logic consistent, and the points valid. In another video ("Feminism in Focus - Anita Sarkeesian"), the presenter says "I started Feminist Frequency because I felt like feminism was sort of trapped in academic spaces and politically radical spaces ... in this language that was really hard to understand and I wanted to create a space where feminism was easy to engage with in an accessible way." So what may be throwing you off is that the presenter uses (and explains!) literary analysis techniques, while you are not used to this rigorous presentation style. As an example, you might say "Indiana Jones is the protagonist of 'Raiders of the Lost Ark'. The Nazis die in the climax and the Ark is hidden in a vast warehouse in the dénouement" then you are specifically using a literary analysis described by Freytag. I might come along and ridicule you for using an overly-formal tone, when everyone knows that "Indiana Jones is the good guy in 'Raiders of the Lost Ark', the Nazis all die just when it looks like they are going to win, and it finishes with the Ark being hidden into a large warehouse." We've said exactly the same things, but in this analogy you are using the more technical language while I am using the less precise vocabulary. I propose that this is quite analogous to the case here. This is a literary analysis, and so it is entirely appropriate to use terminology from that domain. I suspect you haven't had much experience with feminist analysis, and so the use of basic technical vocabulary from that field - even when explained - makes you think it's overly-formal. I have not studied feminist analysis, but I have studied some literary and a lot of scientific analysis. I saw nothing in this presentation which was overly formal or lacked credibility.