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Former game-dev here: Simulation programming is one of the most viable exits for developers looking to get away from the game space.
by dpiers 14y ago
Former game-dev here: Simulation programming is one of the most viable exits for developers looking to get away from the game space.
- mpyne 14y agoThankfully so... I once ran an Ohio-class SSBN aground in a channel in a loss-of-all-possible-NAVAIDS casualty. Luckily it was in a simulator (unluckily, our bosses were there to see it happen).
- darkarmani 14y agoYour sextant wasn't working?
- mpyne 14y agoYou can't navigate through "the doglegs" by shooting an azimuth to the sun, that would take too long, it would be safer to DR through on a stopwatch. Either way though, hard to shoot an accurate azimuth when heavy fog miraculously rolls in out of nowhere and limits visibility to ~100 ft from the bridge. :)
- darkarmani 14y agoI guess you did say a loss of all navaids though. The sextant was probably used for a bottle opener and broken or something. > Either way though, hard to shoot an accurate azimuth when heavy fog miraculously rolls in out of nowhere and limits visibility to ~100 ft from the bridge. :) Well that part is easy. Follow Robert Duvall's advice and call in for a huge napalm strike to lift the fog. It is the smell of victory, right? ;)