2 ms·
I've got to point out that my previous remark about a LinCity-NG back end was made half-jokingly and now that I've noticed that's not really obvious it's too la
by networked 14y ago
I've got to point out that my previous remark about a LinCity-NG back end was made half-jokingly and now that I've noticed that's not really obvious it's too late to go back and edit the comment. The difference between how your city is represented in SimCity 2000, 3000 and 4, on which LinCity-NG is based, and the new SimCity is quite profound and I thought I'd explain it further.
First, the new layout engine finally allows you to construct roads at arbitrary angles and not just along the axes. This makes it fundamentally incompatible with the old grid-based map format used in SimCity since version one with few alternations [1]. Then there's the agent model of economics [2], a change from previous games' broad statistical model, that seems to be deeply integrated with the game's visualization.
[1] The biggest change was likely the introduction of varying terrain height in SimCity 2000.
[2] The developers give a brief explanation in https://www.youtube.com/watch?v=Tz-UGPRilUE https://www.youtube.com/watch?v=Tz-UGPRilUE. Looks like they've done some pretty interesting things with it.