13 ms·
My own personal anecdote is that most of my Bay-Area game-industry contacts were at Maxis: around 8-9 of them. And precisely none of them are still with EA toda
by _delirium 14y ago
My own personal anecdote is that most of my Bay-Area game-industry contacts were at Maxis: around 8-9 of them. And precisely none of them are still with EA today. Some have left to freelance, some to do indie games, some to do regular tech jobs outside the game industry entirely (e.g. would rather work for Lockheed than EA).
- yarou 14y agoWhoa, Lockheed. Talk about a complete shift in career(s)...though I suppose programming UAVs is in some perverse way reminiscent of game programming. :)
- dpiers 14y agoFormer game-dev here: Simulation programming is one of the most viable exits for developers looking to get away from the game space.
- mpyne 14y agoThankfully so... I once ran an Ohio-class SSBN aground in a channel in a loss-of-all-possible-NAVAIDS casualty. Luckily it was in a simulator (unluckily, our bosses were there to see it happen).
- darkarmani 14y agoYour sextant wasn't working?
- mpyne 14y agoYou can't navigate through "the doglegs" by shooting an azimuth to the sun, that would take too long, it would be safer to DR through on a stopwatch. Either way though, hard to shoot an accurate azimuth when heavy fog miraculously rolls in out of nowhere and limits visibility to ~100 ft from the bridge. :)
- darkarmani 14y agoI guess you did say a loss of all navaids though. The sextant was probably used for a bottle opener and broken or something. > Either way though, hard to shoot an accurate azimuth when heavy fog miraculously rolls in out of nowhere and limits visibility to ~100 ft from the bridge. :) Well that part is easy. Follow Robert Duvall's advice and call in for a huge napalm strike to lift the fog. It is the smell of victory, right? ;)