4 ms·
How about: 1. Not require always-on DRM for an almost completely single player game.
by malloreon 14y ago
How about:
1. Not require always-on DRM for an almost completely single player game.
- whatupdave 14y agoMinecraft seems to strike the right balance here. Authenticate players on public servers to avoid spoofing other accounts, but also allow people to run their own private servers and disable online mode. Granted this enables piracy but I'm sure it hasn't put a dent in their sales.
- rhizome 14y agoEven if it has put a dent in their sales, Notch doesn't seem to mind.
- rogerbinns 14y agoAs much as I agree with the sentiment, it hasn't actually affected their sales. If consumers actually cared about it then there would have been far fewer sales and the servers wouldn't be overloaded in the first place!
- bluedanieru 14y agoNo shit. And let's quit going along with the fiction that the online requirement was for any other purpose.