5 ms·
Or, slightly less cynically, demand is always orders of magnitude higher for the first week or two after release, so it's only a short term investment in server
by estel 14y ago
Or, slightly less cynically, demand is always orders of magnitude higher for the first week or two after release, so it's only a short term investment in servers if they can be merged later.
- johnward 14y agoThe point is at some point they could pull the plug. I still play older version of SimCity to this day.
- estel 14y agoSure they could. But if I get £40 of value from my game before they do, I can live with that. It's not ideal, but it doesn't make it a poor purchase.
- jiggy2011 14y agoI think there is a broader cultural loss though. In the future years when "study of video game history" becomes a thing, people will be able to examine and analyse old games like SimCity 2000 by actually playing them as they were. Since they have been archived and preserved by wide distribution. Then as you get further into the future maybe you start to come across games where you have to say "sadly the only existing copy of the server code was lost in the great github fire of 2020, so all we can show you is this archived footage".
- mmcnickle 14y ago> so all we can show you is this archived footage. You mean the tens of thousands of videos that will be posted. Historians will have no shortage of source material. I'd actually argue that the videos are more valuable as they show first hand how the game was played at the time. Think a recording of a long-forgotten instrument compared to the actual instrument, which is more valuable?
- jiggy2011 14y agoI think there's quite a difference between playing and watching. Think of it like trying to understand Shakespeare based on clips from Baz Luhrmann's reinterpretation of Romeo and Juliet.
- estel 14y agoI absolutely agree that that's a loss, but that argument would seem to apply equally to all online games. But a game isn't less worth playing because it's online, right?
- jiggy2011 14y agoIt potentially applies to any game without wide distribution of all required software. An online game where the server software was available to the public could potentially last forever, for example it is still possible to play early betas of counterstrike. One solution may be to propose an escrow system. A neutral non profit (or several) sets up an entity which exists to collect software binaries and/or source code from companies under strict NDA. At some event, either after a period of time or at the time in which the service based on that software ceases to operate; the software is released to the public (either for free or for some payment to the escrow entity). In return the company gets a "no abandonware" sticker it can use in it's marketing/branding which gives consumers confidence in their purchase.