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I was initially apprehensive about the server-based architecture of the game. However, after playing it for a few hours and being pleasantly surprised, I can no
by cmelbye 14y ago
I was initially apprehensive about the server-based architecture of the game. However, after playing it for a few hours and being pleasantly surprised, I can now see why they did it. There's a concepts of multiplayer regions with cities that contact each other, and it's more than simply visiting the city.
It's a full economic simulation in which you can sell excess electricity supplies to other cities, lend them public services such as police or fire protection, build mass transit like commuter rail between cities, etc. Long story short, I was surprised to find that there are a lot of features that legitimately need a server. I initially expected the server-based system to be purely for the purposes of DRM, but anyone playing it can probably determine that it's a bit more than that.
Now if they can wrinkle out the bugs and get the servers running (which is, don't get me wrong, a huge huge huge issue right now), I'll be happy.
- hkolek 14y ago> you can sell excess electricity supplies to other cities, lend them public services such as police or fire protection, build mass transit like commuter rail between cities, etc. That was already possible in Sim City 4. Even in older versions (Sim City 2000 iirc) you had neighbor cities and could buy and sell utilities. Those features work just as well when controlled by AI. There is just no reason not to implement it aside from the DRM benefit.