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> I think there is a plausible, if imperfect, argument for doing so; Many players are involved and system resources are scarce relative to simulation complexity
by chaz 14y ago
> I think there is a plausible, if imperfect, argument for doing so; Many players are involved and system resources are scarce relative to simulation complexity.
Game reviewers like Polygon knowingly played prerelease code on private development server, and reported no major issues. In addition, EA recently cut back on game features and disabled the fastest game mode to help their servers cope -- some additional indication that servers are doing a fair amount of work to service the game.
I agree it sounds like a solvable problem made difficult by overwhelming demand. And for some number of reasons, they cannot increase server capacity sufficiently to solve it. This sounds more like a failure of server engineering than an overly aggressive DRM strategy.
[1] http://www.polygon.com/game/simcity-2013/2630 http://www.polygon.com/game/simcity-2013/2630
[2] http://www.polygon.com/2013/3/7/4075120/simcity-servers-update-maxis-disabling-features http://www.polygon.com/2013/3/7/4075120/simcity-servers-upda...
- PeterisP 14y agoRelaxing their overly aggressive DRM strategy would easily reduce the need for servers by order (orders?) of magnitude, so it would be a possible solution.