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>People are upset about the lack of a single player offline mode, which absolutely is about preventing unlicensed copies. There is no technical reason for its a
by aeturnum 14y ago
>People are upset about the lack of a single player offline mode, which absolutely is about preventing unlicensed copies. There is no technical reason for its absence.
I see this sentiment expressed pretty often, but in this case it seems flawed. From what I understand, you can't build a city that does everything, instead you rely on the other cities in your 'region.'
The new Simcity is no more single player than World of Warcraft. The previous games were single player, as they focused on a monolithic city. This game is designed from the ground up with the assumption that you will play with other people. There's no technical restrictions preventing Blizzard from offering single-person servers for WoW, it just doesn't follow from the game design. The same is true here.
- danso 14y agoI think you're really missing the parent commenter's point, which is: "Why isn't there a single player mode, given that previous SimCity releases have done just fine as single player games?" WoW relies on active human beings to make its world lively and addicting. I don't think that need is as prevalent in a sim game, where the game AI itself can...well...simulate the regional qualities that would affect a player's city well enough.
- johnward 14y agoIn SC4 there was region play. You just played each city in the region locally. It work. Cities XL does simulation locally. Tropico does some but much less.
- pyrocat 14y agoOrrrr you could just program some simple AI for the other cities in your 'region'.
- rdw 14y agoIt's possible to have a single-player experience, where one player controls all of the cities in a private 'region'. It's alluded to here: http://kotaku.com/5988848/tips-for-playing-simcity http://kotaku.com/5988848/tips-for-playing-simcity Ironically, if they hadn't included that feature, arguments such as yours would have a lot more weight, but as it is there is a purely-single-player experience, and you still needlessly connect to a server for it. (I don't own the game, just going off what I've read on the Internet)
- lotyrin 14y agoAnd even if this were lacking, I for one would still be demanding it, and that it would work entirely offline.
- chongli 14y ago>I see this sentiment expressed pretty often, but in this case it seems flawed. From what I understand, you can't build a city that does everything, instead you rely on the other cities in your 'region.' How is this any different from a single-player RPG where you control a party of characters which all depend on one another's unique abilities?
- vacri 14y agoFrom what I understand, you can't build a city that does everything, instead you rely on the other cities in your 'region.' The previous title in the series quite happily did this all locally. Log in and be presented with the area and all the city locations in a grid, pick one and build.