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Regarding the top 25 meaningful revenue... this all depends on your team size, does it not? If you are solo or a team of 2-3, you need a lot less revenue than a
by socialist_coder 14y ago
Regarding the top 25 meaningful revenue... this all depends on your team size, does it not? If you are solo or a team of 2-3, you need a lot less revenue than a big company.
We're almost done with our slot machine game for iOS (lame, I know), but we only have 2 people, and we definitely don't need to be in the top 25 to make some real money (that can fund new, "real game" projects).
- VonGuard 14y agoDo some reading to figure out what kinds of returns you can expect. I've seen 1 and 2 person teams basically able to replicate a medium income job. That's great if you can make it sustainable, but I don't think anyone's getting rich outside of the glamorous world of a few big indie titles. http://thegamebakers.com/money-and-the-app-store-a-few-figures-that-might-help-an-indie-developer.html http://thegamebakers.com/money-and-the-app-store-a-few-figur... http://www.gamesbrief.com/2011/08/selling-an-iphone-game-the-sales-figures-in-detail/ http://www.gamesbrief.com/2011/08/selling-an-iphone-game-the... Or really, just use this link: http://www.pixelprospector.com/the-big-list-of-game-revenue-sales/ http://www.pixelprospector.com/the-big-list-of-game-revenue-...