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Pretty great work with all the little touches. How were you able to write both the web version as well as the iOS versions? Did you have two different code base
by iamwil 14y ago
Pretty great work with all the little touches. How were you able to write both the web version as well as the iOS versions? Did you have two different code bases, or did you use something like Phonegap or trigger.io?
Were you in game dev before you quit to do this?
And would there be a possibility of rotating the cube?
- kayoone 14y agoId like to know this too, do you use some kind of JS wrapper for iOS ?
- tonyhillerson 14y agoNope, Web is all custom, iOS is all native, but the data format for the levels is shared.
- socialist_coder 14y agoWhy spend time writing a web version when it's not really going to help with sales?
- tonyhillerson 14y agoActually the time spent writing the web version was small, and it was as a way to prove the idea and (in a limited way) crowdsource level design.