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I only played a few levels so far, but I really enjoyed it. Excellent concept. I would probably buy it if it was available on Play. Some feedback from my expe
by oftenwrong 14y ago
I only played a few levels so far, but I really enjoyed it. Excellent concept. I would probably buy it if it was available on Play.
Some feedback from my experience playing the HTML5 version on a computer with a mouse (Firefox 19) and on an android smartphone (Chrome 18):
- On both platforms the "LOADING" message does not go away after hitting "close" on the little instruction cloud, and the level does not load. Only after hitting the reset button (with the circular-arrow symbol) does the level load.
- On my smartphone, my finger tracing can easily outpace the tile coloring, and this leads to some tiles being skipped. The animation is also choppy. Probably not an issue on the native version.
- I think you should prevent diagonal tile markings since they do not work to connect the star tiles anyway.
- If there was a way to stop accidental over-writing other colors due to clumsy mouse usage, that would be nice. This seems like less of a problem on a touch screen.
- seanalltogether 14y agothanks for feedback, i think we have bugs with asset loading in the playable demo but I haven't been able to easily debug it
- oftenwrong 14y agoI tried the iOS version on a friend's iPad. I had none of the problems I mentioned, and it was really nice on the big screen. I am only about halfway done with the free levels, and hoping there are more special tiles like the rainbow-swirl one. Do the level packs come with more special tile types?
- city41 14y agoThe web version did not work on Metro IE10 on a Surface Pro. It didn't recognize my touches.