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We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its
by seanalltogether 14y ago
We made the levels by hand, writing a script to generate and validate levels is still an interesting math problem I would love to tackle if i had the time, its just very difficult from the limited attempt I made.
- sbochins 14y agoI really like your landing page. Do you know of any other game devs that have a playable demo on their landing page or did you come up with the idea yourself?
- seanalltogether 14y agoHonestly, it was just because I built the initial prototype in html5 and the level builder is also html based, since the effort to make a simple 10 level demo was so low we decided to throw it in.
- 38leinad 14y agoLooks great! Did not play much yet but I guess it needed a lot of trial/error and deep insights to designer some of the hard "levels".
- knowaveragejoe 14y agoYour game struck me as pretty similar to "Crazy Cube", a fairly popular flash puzzle game. I'm sure it's crossed your mind(s), but if you used an entire three-dimensional cube like that you could probably get even more permutations for levels. Just a thought :) Edit: Ah, didn't realize you increased the density of squares on the cube as levels progressed. Very nice.