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Question: how essential do you think it was for you to quit your job to create this game? How much longer would it have taken you had you developed it on the si
by prawks 14y ago
Question: how essential do you think it was for you to quit your job to create this game? How much longer would it have taken you had you developed it on the side/weekends?
I'm in no way trying to argue your decision, I'm genuinely curious how much work it was to create a game like this. Also, how much of the conceptual work for this game had you done prior to leaving your job?
- seanalltogether 14y agoI would say pretty essential, but that's really because of my personality. I've started and stopped more projects then I can count over the past ten years while holding a steady job. Without saving up money and leaving my job, I'd probably have a half finished game sitting in my projects folder right now.
- prawks 14y agoThanks! It's a very fun game; it really gets me hooked in terms of difficulty around level 12-14.