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I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my fr
by seanalltogether 14y ago
I wanted to share this with you guys because it's taken around 3 years of reading HN to really convince myself to quit my job and build my a business with my friends
- bsaul 14y agoCongrats on doing that. Please keep us posted on the progress of the commercial part. Now that the game is out and since it's a good game, i'd be really curious to know how you plan to get people to buy it, and if it succeeded.
- nicksergeant 14y agoThis game is really fun. Congrats on that.
- ceoloide 14y agoI agree! Congratulations!
- NDizzle 14y agoYeah, I got to level 9 before I had to pull myself away. Good work.
- bones6 14y agoYou mean totally unwinnable I'm so mad right now I can't see straight level 9?
- bones6 14y agoThen I beat it not 5 seconds later. facepalm
- seanalltogether 14y ago:)
- damoncali 14y agoYou should charge for it.
- tobyjsullivan 14y agoI agree. Free demo on website + charge for app = profit... probably. Does the website demo work on an iPhone (I don't have one to test)?
- ktusznio 14y agoThis only works if their site gets views and the free demo gets plays. In my experience, apps in the App Store are primarily found through the App Store, meaning potential users won't hit the site first to try the demo. The standard solution is to give away a bunch of levels for free and charge for additional levels using IAPs.
- tobyjsullivan 14y agoI'm guessing that demo is getting a lot of plays right now and they should capitalize on the hype that's being built. Relying on the App Store is a good strategy for development firms that cannot build their own hype. So far, I'm guessing these guys are doing an okay job. But I have zero data on any of this, hopefully they do and are acting appropriately.
- damoncali 14y agoBy the way, the parent of this comment is getting a lot of up votes. Others seem to agree with me.
- exch 14y agoHe/she probably can't. The concept is not new. Here's a flash version of the same game. it is a few years old. [1]: http://www.addictinggames.com/puzzle-games/3dlogic2.jsp http://www.addictinggames.com/puzzle-games/3dlogic2.jsp
- alanctgardner2 14y ago
- mtrn 14y agoI don't play a lot of games, but this is really cute. It reminds me of Freefall by Denis Auroux (http://math.berkeley.edu/~auroux/software/freefall/index.html http://math.berkeley.edu/~auroux/software/freefall/index.htm...: a Java Applet (1996)).
- CodeMage 14y agoCongratulations! Looks even nicer than "3D Logic" by Alex Matveev [1] and has an advantage of being playable on mobile platforms. [1]: http://www.kongregate.com/games/AlexMatveev/3d-logic http://www.kongregate.com/games/AlexMatveev/3d-logic
- philh 14y agoIs it intended that any solution will have all squares coloured? I like that property, and I think most of the online levels have it, but I solved level eight with some blanks. If I had an iDevice I would pay for this. Good luck.
- MicahWedemeyer 14y agoIt's a fun game and has a great style. Great work! I'm not sure how making a game for free is a business, but still, best of luck!
- NathanKP 14y agoVery nice! I beat the ten demo levels too quickly, and found myself wanting more. Two things: * An iPad version is needed. The graphics seem to be high res enough to make an iPad version feasible, and if this is on the iPad I'd buy it for sure. I don't really like the idea of trying to trace out the paths on the tiny iPhone screen. * Charge money for it. I'd definitely be willing to pay personally.