3 ms·
This is nice; I like how the background updates to show the level-state. I recently started porting my native iOS game to HTML5. After Xcode/Objective-C, HTML5
by kranner 14y ago
This is nice; I like how the background updates to show the level-state.
I recently started porting my native iOS game to HTML5. After Xcode/Objective-C, HTML5 development is just so refreshing for the 1) instant reload, 2) succinctness of Javascript. I'm kicking myself for not starting sooner.
Here's a link to my HTML5 game: http://noisytyping.com/NCT6745/index.html http://noisytyping.com/NCT6745/index.html (work in progress!)
edit: I just realized I haven't put in a tutorial yet. It's an Arukone implementation: connect all number-pairs, and fill the grid.
- jdstraughan 14y agoNice! It took me a tries to figure out how to play, but once I got it I liked it. Very nice gameplay, very clean, addictive. I'd add a few basic instructions on page to get folks started, even something simple like "Use your mouse to draw a line between 2 numbers". Ah, just saw your edit - perfect!
- kranner 14y agoThanks very much :) It's cool that you figured out the rules! I'm definitely sold on HTML5. For the kind of games I want to make, there's no reason not to bypass native and put them on as many platforms as possible. A month ago I wouldn't have considered anything but native.
- jamesbritt 14y agoSame here. I've been poking around with using the Leap Motion for browser games. I wrote up some notes about this, too: http://www.leaphacking.com/posts/notes-from-a-leap-motion-presentation-part-2.html http://www.leaphacking.com/posts/notes-from-a-leap-motion-pr... and http://www.leaphacking.com/posts/notes-from-a-leap-motion-presentation-part-3.html http://www.leaphacking.com/posts/notes-from-a-leap-motion-pr...