6 ms·
Spoken like a true prisoner of the walled garden. Games (at least the good ones) are designed with emotions in mind - in fact, the ideal game immerses the play
by aviraldg 14y ago
Spoken like a true prisoner of the walled garden.
Games (at least the good ones) are designed with emotions in mind - in fact, the ideal game immerses the player to such an extent that control differences become immaterial.
- Samuel_Michon 14y agoControl differences tend to get in the way. Arcade games that recreate the classic joystick and buttons on touch devices are often less than immersive. Games made for accelerometer or gyroscope input don't make much sense on a desktop computer. Games like Tetris aren't fun to use with a mouse. Etc etc.
- roryokane 14y agoOne definitely doesn’t need to be a “prisoner of the walled garden” to desire platform-specific control schemes. One could be annoyed by badly-ported control schemes even if one uses only Linux and Android devices, neither of which are walled gardens.
- Samuel_Michon 14y agoThank you for that, as I doubt he'd listen to me. On a daily basis, I use FreeBSD, Debian, Ubuntu, and Android. Just because I also use iOS and OS X doesn't make me blind, or 'a prisoner of the walled garden'.
- pydave 14y ago> Just because I also use iOS and OS X doesn't make me blind No, but dismissing games because they're multiplatform does. Just because you have open source friends, doesn't mean you're not racist. (Maybe you meant that you'd play them on your Mac and if they were designed for Android, then you're not interested because good touch controls rarely translate to good mouse controls. That's perfectly reasonable: The lead platform is usually the best place to play and not all developers put the effort into making good ports. But if you actually cared, you would have asked if these games have good mouse controls instead of being dismissive.)