3 ms·
Latency is only "solved" in modern games by hacking around things on both the client and server so that visual indicators are predicted on the client, and confl
by triplefox 18y ago
Latency is only "solved" in modern games by hacking around things on both the client and server so that visual indicators are predicted on the client, and conflicting interactions(e.g. two players firing and killing each other simultaneously) are resolved by rolling back game state and examining the timestamps. It's unclean.