6 ms·
That's how games work today, combined with a bunch of prediction and conflict resolution. Unfortunately, it sounds like their architecture fundamentally prevent
by hfinucane 18y ago
That's how games work today, combined with a bunch of prediction and conflict resolution. Unfortunately, it sounds like their architecture fundamentally prevents this- all the rendering is going to happen server side. I'd be interested to know if they have some sort of halfway solution (rendering extra scenes that you can pick from?) or if they just hope no one will notice the extra 100ms.
(I know that doesn't sound like much, but for games that involve fast action- from starcraft to quake- it's a lot...)