3 ms·
Could latency be worked around akin to how VNC handles your mouse movements? I.e., it moves your mouse on the screen immediately and then lets the actual mouse
by tocomment 18y ago
Could latency be worked around akin to how VNC handles your mouse movements? I.e., it moves your mouse on the screen immediately and then lets the actual mouse on the remote computer catch up. (I think)
- Raphael 18y agoNo, because the image is generated on the server and sent to you.
- hfinucane 18y agoThat's how games work today, combined with a bunch of prediction and conflict resolution. Unfortunately, it sounds like their architecture fundamentally prevents this- all the rendering is going to happen server side. I'd be interested to know if they have some sort of halfway solution (rendering extra scenes that you can pick from?) or if they just hope no one will notice the extra 100ms. (I know that doesn't sound like much, but for games that involve fast action- from starcraft to quake- it's a lot...)