3 ms·
One thought I had as mainly a non-gamer is on the costs. Since this is being done in the cloud, it'll cost a bit of money to keep a game running - a company can
by sgrove 18y ago
One thought I had as mainly a non-gamer is on the costs. Since this is being done in the cloud, it'll cost a bit of money to keep a game running - a company can't simply sell you the game, it now has to pay a bit for each hour you play. As a game gets older, it becomes less attractive for a company to support it.
Of course, I assume that the monthly subscription fees could cover it, or perhaps a pay-per-drink model, but I wonder what will happen to the up-front costs.