3 ms·
I don't see how this can work... yet. Right now, even with broadband internet connections, players consistently experience game-ruining latency, and that is se
by JimEngland 18y ago
I don't see how this can work... yet.
Right now, even with broadband internet connections, players consistently experience game-ruining latency, and that is sending magnitudes less information.
I seriously doubt that OnLive could work in the U.S.; the broadband infrastructure just isn't there yet. Korea and Japan, on the other hand? Sign me up!
- DaniFong 18y agoLatency and bandwidth are fundamentally distinct. In particular, if all the players in a game are on the same OnLive server, then there's no synchronization issue between systems as there usually is, only a latency issue from the renderer to your screen.