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HTML5 Game Dev Competition for Students - sponsored by Mozilla, GitHub
- kayoone 14y agoCool, but i cant shake the feeling theyd like to boost the games portfolio of their gaming site on the cheap with this. So this is not to be seen negative per se, but USD 1500 for the winning team and subsequently less for runner ups is a bit poor considering teams will probably be more than 1 guy and you have to expect to get nothing at all.
- austinhallock 14y agoI would be lying if I said that's not a small part of it, because it is. But what's much more important to us is having HTML5 games in general move forward, and that starts by getting more folks (especially students) developing games with the technology versus Flash or Unity. If HTML5 "fails" for games, Clay.io no longer exists. We gathered as much as we could for prizes, but the main issue was with securing more sponsors. Clay.io in its current state is 3 undergraduates at the University of Texas - we don't have funding at this point, so we have to be a bit scrappy.
- forwardslash 14y agoAs a current student and a hopeful contestant I think that what you guys have done with this competition is pretty cool. It has me interested in seeing what I can do with HTML5 besides just, "Novel thing done completely in HTML5"
- aviraldg 14y agoHey. Another contestant here. Looks like you guys have a problem with the background animation on that page (https://docs.google.com/file/d/0B2Fy-Q78JeVpLXlWRW4xejlOQ3c/edit https://docs.google.com/file/d/0B2Fy-Q78JeVpLXlWRW4xejlOQ3c/...)
- austinhallock 14y agoDid you by chance open it up while the browser window was small, then resize the window?
- aviraldg 14y agoYeah, I think I did. Looks like it doesn't handle resizes properly if you start out with a small(ish) window.
- stefan_kendall 14y agoThe prizes are crap. A much more sane option would be for the winners to have an in for internships at the companies you mentioned. This is probably easier to get than cash prizes, and it has way more value than $1500 USD. Any reasonable game could probably do well over $1500 USD if marketed well enough. "Don't Starve" is the example for how to sell a game in the browser.
- kayoone 14y agoI am sure that HTML5 is the future platform for games in the browser. Personally i see HTML5 just as a deployment target in the future, like flash or ios for most major engines today. I bet Unity Technologies is already working on a "Deploy to HTML5" feature as they haben been doing for Flash as well. Other will do the same so we can continue to develop games in the mature and excellent software there already is, instead of reinventing the wheel in Javascript.
- Skoofoo 14y agoAgreed. The things you mentioned and the fact that Clay.io is trying to bring the most annoying video game trends (social network integration, microtransactions, centralized achievements) to HTML5 makes me doubt that anyone who truly cares about the art form will participate.
- kranner 14y agoI can see how microtransactions and social integration might be annoying to you, but centralized achievements? Why is that annoying?
- Skoofoo 14y agoAchievements are generally a tack-on. There are many more interesting ways to make a player feel achieved through playing a video game. Using a centralized system makes them even worse because they break immersion. It's akin to your DVD player showing "Did you know?" popups throughout films you're watching for the first time.
- kranner 14y agoI don't agree completely but thanks for clarifying.
- Hytosys 14y agoHey, I created the game that you guys first ported to clay.io (SlimeVolley). It's awesome to see how many games you've got hooked up to your system, I hope your user base is growing similarly. There's no shame in trying to grow your portfolio with this competition; it's a win-win for all parties involved. Best of luck.