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Too late to complain about lack of circle pit and wall of death. However, I will point out that it kind of seems like it assumes a uniformity of violence, where
by newobj 14y ago
Too late to complain about lack of circle pit and wall of death. However, I will point out that it kind of seems like it assumes a uniformity of violence, whereas empirically speaking you always have at least one person who is just seriously dangerous either due to intoxication or mental issues combined with large stature/strength. This person both repels others with a stronger force as well as draws in/invites the odd skirmish. Also missing is the fact that in certain scenarios, the non-moshers will aggressively shove the moshers back into the pit, versus here where it seems like they simply tolerate them to whatever extent packing will allow.
- shanev 14y agoMy thinking exactly. Cool science project, but doesn't resemble a real life pit at all. The circle pit and people pushing along the perimeter are required.
- doktrin 14y agohaha. Maybe I got caught up watching this a little longer than you guys, but at times the pattern does begin emulating a circle pit. Both directions. It's sort of hard to determine a "push" from the perspective of spheres, but IIRC I saw some of that behavior as well. I mean pushing insofar as red pieces would occasionally move erratically away from the walls. I do agree about the lone mad rager acting as an unstable epicenter, though. That's key behavior, and something I did not notice in this simulation.
- jiggy2011 14y agoYes, the most interesting thing about moshpit behavior is how it expands and contracts. There's not a constant level of activity either, things will often calm down during a verse to reignite during the chorus.