3 ms·
The PS* D-pad was pretty bad IMO, the separate buttons made it difficult to smoothly move from one direction to another. Sega's had the opposite problem; it was
by mpyne 14y ago
The PS* D-pad was pretty bad IMO, the separate buttons made it difficult to smoothly move from one direction to another. Sega's had the opposite problem; it was too easy which made it difficult to press in a given direction reliably without accidentally triggering diagonals.
The SNES was really the sweet spot IMO, every Nintendo D-Pad since (even on GBA) has been way too small.