4 ms·
Have you considered a newer compression program like xz [1]? The backwards compatibility of Zopfli is only necessary for clients that are relatively hard to upd
by moonboots 14y ago
Have you considered a newer compression program like xz [1]? The backwards compatibility of Zopfli is only necessary for clients that are relatively hard to update, e.g. browsers. If you are already distributing a custom game client, you could bundle an arbitrary compression library that has a better compression ratio, faster compression time, etc. than gzip.
[1] http://en.wikipedia.org/wiki/Xz http://en.wikipedia.org/wiki/Xz
- jmspring 14y agoI suspect compatibility with deflate is the main factor. There are a number of LZ related compression algorithms with different properties - speed, compression, suitable to embed, etc. It wholly depends on what the main goal is, in this case it seems better at rest storage for data that doesn't change regularly is key.
- jmspring 14y agoI suspect compatibility with deflate is the main factor. There are a number of LZ related compression algorithms with different properties - speed, compression, suitable to embed, etc. It wholly depends on what the main goal is, in this case it seems better at rest storage for data that doesn't change regularly is key.