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To be fair, whilst the poster might be able to quit and write fun games (although based on anecdotes from people I know who have worked in the games industry it
by jiggy2011 14y ago
To be fair, whilst the poster might be able to quit and write fun games (although based on anecdotes from people I know who have worked in the games industry it's not as fun as one might imagine) by necessity not everyone in programmer can be a game developer or work at a startup.
Some % of programming jobs (probably a fairly high %) is going to be writing the boring crap. So if you want to work as a programmer you have to accept that there is a chance that this is what you end up doing for at least some or maybe all of your career.
- Pkeod 14y agoI'm an indie game developer and the way I see it is a choice for anyone to work independently. Some people are adamant about working for others and accepting whatever boring job they can get. Making games isn't the perfect thing to do, but it is possible, and I wouldn't trade it for anything. Yes, working at a AAA studio can suck, but that's a choice also. Boring crap to you doesn't mean it's boring to everyone. Who are we to impose our value system upon others. Some people just love modeling 3d crates all day and that's their mission in life to create the perfect 3d crate. Other people walk by and wonder why he's wasting his life creating crate after crate. It's not cool to me to rationalize something someone doesn't like doing just because someone has to do it. Let someone who actually likes it do it. > you have to accept that Only if you are not in control of your own life. There is no rule which say what you must ultimately do. If your goal is to do x and that requires ultimately doing a lot of y, you can still change what you want to do to z and immediately go for it. So many of my friends are insistently passionate about wanting to work for AAA game companies and I know their glamorous dreams are going to put them through a lot of potential slog, but that's not the only choice. It is their choice to go in that direction and accept the outcome of that direction. There are plenty of other options. Smith is idealizing coding games and working on programming projects which inspire him. He should go do either of those instead.
- jiggy2011 14y agoIt depends on supply and demand, ultimately there is only so much demand for video games, social networks or whatever types of things people might want to work on even if they weren't being paid. Then the rest of the demand is for jobs that people basically only do for money (think TPS report generators or whatever). So ultimately some people end up being allocated to jobs that they would not choose for themselves unless they were being paid. So you only get a "choice" in so much as there is unsatisfied demand for the thing that you really want to do.
- chill1 14y agoSupply and demand? Really? There is no limit, no ceiling for things that truly inspire. If you make something with passion and skill - something that inspires others - you are probably going to do very well in life.
- jiggy2011 14y agoThat sounds nice, but is a little empty. There are plenty of people who we now consider incredibly important figures (artists etc) who died broke.
- Pkeod 14y agoAnd many who lived extremely fulfilling lives outside of accepting money for work. Everything is a choice. The people who refuse to not be smart about business refuse to take what they need - so they get what they get much like people who only work when a job is offered to them. Money is rarely made by accident. It is more likely to be made when you mix choice with opportunity.
- jiggy2011 14y agoIt's a choice to "choose to be smart", you can try to be smart but fail.
- Pkeod 14y agoThere's no such thing as a smart person. Only people who are more well informed. What you do is what you become. When I say smart I mean a willingness to do what it takes based on informed decisions. Creativity is only the body of material you have to draw from. Your visual or intellectual library of things you have already made a part of yourself through direct exposure. No invention or creation is made independently, it's all made with a clear path from one to another. Anyone can invent or create great things. Anyone can be great. All it takes is choice. Success favors perseverance. Failure is necessary to reach what works. Those who are unwilling to fail never succeed.