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I agree with you. A small team of founders that are just developers who can design will outbeat ANYTHING that might have some VC money behind it. You don't nee
by seivan 14y ago
I agree with you. A small team of founders that are just developers who can design will outbeat ANYTHING that might have some VC money behind it.
You don't need business monkeys, or "UX experts" who can't code their JS/CSS. I hate it when iOS positions already have a lead designer who can't do Cocoa. It's such stupid notion.
It's like saying we're looking for a CSS developer, we already have a lead HTML developer.
iOS products are logic + design. And a developer who can design is far more useful, cheaper and faster than a developer + ux monkey.
http://news.ycombinator.com/item?id=5181963 http://news.ycombinator.com/item?id=5181963
"I like programming a lot. If I'm away from it for more than a couple weeks, I start to miss it.
The software industry deserves to choke on a dick and die, however. Fuck bad code, micromanagers, dopey "startups" that expect 14-hour days on the assumption that 0.0x equity slices represent real "ownership", closed allocation, and regimes in which programmers don't choose their tools. All of that can go to hell.
As software engineers, we're a defeated tribe. We work for businessmen, get little respect in comparison to the value we add, and often are pigeonholed into roles that are 3 levels below our creative and intellectual ability. We do most of our work for managers and investors who think we're losers because we don't have their jobs.
To me, quitting programming is just running away. Programming was never the problem. We need to take control of this game. We need to take it back and make it good-- and fast."
Let the downvotes commence.
- guylhem 14y agoSorry to deceive you but when I see the truth, I can only upvote it. There is a lot of cruft in many businesses - so much inefficiency, that it can hardly be removed by joining in their ride. The software industry is not immune to that. Therefore it just is more logical to do something by yourself. After all, there are only 2 possibles outcomes - you do bring value, which will be rewarded by the market, or you don't - and at least, it won't last too long. Unefficiency is a pain. Create your business. Sink or swim, with the added advantage (schadenfreude ?) of watching the inefficient ones drown while you swim around. There no personal hate involved- I don't hate them, and in fact I may even feel sorry. It's the inefficiency that I hate.
- seivan 14y agoWow, well put. You're more eloquent than I am, making me feel like an obnoxious brute. But well put. Although I wish was like you with the lack of personal hate, but I can't get my head around it. But kudos for doing so. I hope to get there one day. Thanks, made my day.
- FourthProtocol 14y agoIt's not that simple. My forever project (started in 2004) needs another month or so of polish, but after stripping out many features to ship a version one, is pretty much ready. Build it and they will come doesn't work. I need paying customers, and being the type that works best when writing code (alone!), I'm about to start exploring options to find someone to market this thing for me, and turn my spare time over the last 9 years into something that makes real money.
- peteforde 14y agoBut did you enjoy building your project? Did you learn from it or benefit in other ways? It's most likely that you won't recoup on your investment if you only see this in financial terms. If you expand your definition of success it is possible that you have already succeeded.
- FourthProtocol 14y agoYes, I've already succeeded. And whether I've learnt from it or not (I have) is secondary to the fun I've had with it. The money, any money is just a logical next step to a project that will never die, regardless of it's commercial success or failure.
- seivan 14y agoI can't find your product from your Profile. So you're doing a shit work of getting the word out. Honestly. Marketing is EASY. It's Incredibly easy. You've just been scammed thinking it's hard. Getting the word out is easy, getting paying customer is based on the value you offer. You failed #1, you won't get paying customers. Of course they won't come. They don't know of you, but that's easy to fix. People just assume it's hard.