3 ms·
It is really really hard to believe that games could live with the network latency, If the lag between pressing a key to move character on screen is over 50ms,
by jpirkola 18y ago
It is really really hard to believe that games could live with the network latency, If the lag between pressing a key to move character on screen is over 50ms, the user experience will suffer. Often round-trip lag is more than 100ms which is clearly unacceptable - and it cannot be fixed with prediction.
- phd_student 18y agoSeconded. Anyone else have info on this? From personal experience in creating a networked 3d graphics application, latency is a huge issue even for synchronization ... never mind rendering + trying to get it to the client in 1/30th of a second.