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They only average out if they're uncorrelated. I'd say it's pretty likely that high-budget, expensive games are more likely to be released with DRM than low-bud
by darth_aardvark 14y ago
They only average out if they're uncorrelated. I'd say it's pretty likely that high-budget, expensive games are more likely to be released with DRM than low-budget indie ones. You could try randomizing on budget, dev size, etc..., but there's really so many random variables to account for in game development (expected sales? platforms released on?) that you'd need a ton of data before you really got something that's statistically significant.
Although I'm no statistician either, so whatever.
- pseut 14y agoYeah, I should clarify that I meant you could do it if you control whether they're released under DRM or not. If a group of indie developers wanted to pool together and run an experiment, they could do it in a way that was really informative about its effect on revenues (the conclusions might not hold up if you tried to extrapolate too far beyond indie games though). I agree that the existing data aren't much like the random experiment I was talking about.
- wtvanhest 14y agoMaybe, but what if indie games are less susceptible to piracy than blockbuster games. There are really just massive statistical hurdles to overcome with this type of analysis. You could prove that indie games with strict DRM will perform differently than indie games without strict DRM, but extrapolating that to feature, blockbuster games is problematic.