3 ms·
Not really sure, perhaps the game itself isn't web-aware and they just use node.js to pull messages in and out because it is fast? Will have to see if Ivan rep
by jiggy2011 14y ago
Not really sure, perhaps the game itself isn't web-aware and they just use node.js to pull messages in and out because it is fast?
Will have to see if Ivan replies to know for sure. :)
- ivanpopelyshev 14y agoGame is connected to Java over websocket through haproxy. I'm going to remove haproxy as soon as i discover solution for a few backend problems.
- rartichoke 14y agoAh, that's pretty much what I expected. So Node has nothing to do with how nice it's running. One more question if you don't mind: Are you doing any server side checks to make sure player movement is within bounds and then doing prediction on the client?