3 ms·
According to the documentation, it does this by preventing callbacks from initiating transactions on the same SpaceBase store? :) :) :) Isn't that a constraint
by jpollock 14y ago
According to the documentation, it does this by preventing callbacks from initiating transactions on the same SpaceBase store?
:) :) :) Isn't that a constraint on the application? :) :) :)
I think I'm going to have to look at the demo and see how a shot which triggers an explosion then does the query to perform the push of the surrounding ships.
I would expect something like:
Ship A:
Query(origin+direction+range, callback Shot())
Shot()
if Exploding
Delete
Query(origin, range, callback Boom())
Boom()
Update location
Except that's not allowed?
An AOE which causes cascades of death would be cool to see too.
Nifty idea.
- pron 14y agoI guess we must have missed all the places in the documentation where this is mentioned. As you see in the code, this limitation is no longer in place.