4 ms·
The real-world case for this is EVE Online, which has a fair amount of trouble handling 10K spaceships in a single battle. If I'm ever working on an MMO again I
by BryantD 14y ago
The real-world case for this is EVE Online, which has a fair amount of trouble handling 10K spaceships in a single battle. If I'm ever working on an MMO again I'm going to want to take a hard look at this tech. Some MMOs wouldn't benefit from it; on the other hand, I'd like to have the ability to do so rather than artificially constraining my game design space.
- aerique 14y agoThe data per ship in EVE is far more than the couple of data points in this simulation. I once wrote a ship builder and simulator for EVE and man there's a lot of variables to take into account: the ship, the pilot, modules, implants, boosters, etc. Still, like you said, very interesting technology and hopefully helpful to CCP!
- BryantD 14y agoYeah, this wouldn't handle the whole battle, but even just off-loading the positional information would be huge.