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How is it that they can allow scripting in Lua? Doesn't the iOS SDK ToS forbid interpreters other than JavaScriptCore?
by jey 14y ago
How is it that they can allow scripting in Lua? Doesn't the iOS SDK ToS forbid interpreters other than JavaScriptCore?
- josho 14y agoAt one point in time the TOS prohibited custom script engines like Lau. But, Apple (likely to cater to some of the large game companies on iOS) eased back that restriction 1 or 2 years ago. I believe that downloading scripts/code and allowing users to enter scripts may still prohibited.
- eridius 14y agoUsers can enter scripts. And I believe you can even transfer scripts using the iTunes file transfer functionality. You just can't download them over the internet.
- podperson 14y agoThe problem is executing scripts from elsewhere. Take a look at Codea -- lets you develop Lua apps (game focus) entirely on the iPad and, when you're done, provides an open source harness for creating an App Store app. What you can't do is load a Codea project from some random place online and just run it directly in Codea. (You can post code on a website and Codea folk can copy and paste it.)