4 ms·
>World of Goo of the past has shown that indy games a worth the risk of buying a copy and testing it out (if one would ignore the paradox). Indie game devs hav
by EvilLook 14y ago
>World of Goo of the past has shown that indy games a worth the risk of buying a copy and testing it out (if one would ignore the paradox).
Indie game devs have an advantage here. Indies can release honest demos of their games because they're not necessarily concerned with polishing the turd for E3 or a console release - they're much more interested in polishing the final result and having people buy their game because it is good. Indie game devs can also go back to the shareware model (not that they have to, but they can) which no modern game studio would touch. Indies have that flexibility because they're indie.