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The following article by Patrick Miller "The educated gentlepersons fighting game primer" presents quite well the challenges and mechanics of a fighting game, i
by enqk 14y ago
The following article by Patrick Miller "The educated gentlepersons fighting game primer" presents quite well the challenges and mechanics of a fighting game, if you wish to understand a bit more why designing a character is so expensive:
http://www.scribd.com/doc/127524225/The-Educated-Gentleperson-s-Fighting-Game-Primer-Insert-Credit-Patrick-Miller http://www.scribd.com/doc/127524225/The-Educated-Gentleperso...
I uploaded it to scribd without the writer's permission, because insert credit hasn't solved their recurrent problem with malware on wordpress. The original article is at:
http://insertcredit.com/2013/01/14/the-educated-gentlepersons-fighting-game-primer/ http://insertcredit.com/2013/01/14/the-educated-gentleperson...
- dragontamer 14y agoIndeed. And while other companies have moved onto 3d animation techniques to cut costs, the hardcore 2d animation fighters WANT a 2d animated fighting game. The fanbase understands the costs associated with a 2d sprite-based fighter, and are more than willing to support it. Hell, notice that the most expensive slots, the $1000 donation level and $500 donation level, are sold out. People are lining up to support Skullgirls. They probably should open up more $1000 donation level slots to get more money. The $250 donation level is also sold out, correlating with another common cost of fighting game aficionados: a full custom stick. Fighting game players see the price and think: "Am I willing to donate a custom stick to the Skullgirls cause"?? Yeah, why not? Speaking of which, no custom stick from the Skullgirls team? Son, I am disappoint. They probably can raise a good $500 per stick if they just scribbled their names on a custom stick (Sanwa parts, etc. etc.) and put it up as a reward.