4 ms·
"Remember, She's FREE[1]" 1. for a limited time WHY would you put up with this? How did people see slimy trash like this and actually decide to give them m
by GhotiFish 14y ago
"Remember, She's FREE[1]"
1. for a limited time
WHY would you put up with this? How did people see slimy trash like this and actually decide to give them money?
I feel sick.
- zalzane 14y agoWelcome to the crowdfunding fad. Try to cut yourself a hundred thousand dollar slice of the pie before it dies out.
- rikacomet 14y agoNot true, people have different tastes, it is now through Crowdfunding sites, unique products can flourish finally, so people will spend their extra income whichever way they like. Besides, Indiego, unlike Kickstarter isn't confined to US/UK only, there is a big world out there, 5/6 of world population lives outside of the said countries, more people don't just mean more money, but also that you have to provide these products/collectables/benefits to each one of them == more transportation cost
- dragontamer 14y agoSee my post here: http://news.ycombinator.com/item?id=5291205 http://news.ycombinator.com/item?id=5291205 The Skullgirls team is highly respected in the fighting game community. They not only are catering to their niche, they are the only company in the USA who is catering to their niche. Just because their budget is small doesn't mean that they're a non-serious company, or part of a crowdfunding fad. They are the real deal to fighting game players, especially those who specialize in "Hyper-fighters". (MvC, BlazBlue, and Skullgirls)
- Kyhz 14y agoTo clear up that point, they aren't saying you can use her for a limited time and then take her away unless you pay. It's just regular DLC that happens to be 100% off for 3 months. Now if your gripe is about paid DLC in general or misleading advertising, that is something else entirely, but the phrasing used could lead to some misunderstandings.
- GhotiFish 14y agoIt's that they are using this venture to get public money, to produce a commercial project, which they will then sell, which is on top of their original product, which you have to buy to benefit. None of this is public good. It is 100% pure gravy for them. It's "give me money with a modest kickback". I wouldn't even of cared that much if not for that video, shouting at the audience "She's free! Free! She's completely free! And she's free! Also she's free" for a limited time only, then we're riding this gravy train straight to las vegas. As others have said, their budget doesn't add up, and their pre-amble reeks of marketing. Those two factors, taken with the amount of people who have donated after seeing those two factors... It's not OK.
- gamblor956 14y agoYou know nothing about which you speak. This is not "pure gravy" for them. This funding is intended to tide them over following the collapse of their distribution agreement with a major publisher so that they can finish the game. Normally, the publisher would have fronted this money. The publisher is out of the picture, and they're now self-publishing, so they turned to their rabid fan base for the dough. People who participate in the campaign get the character for free. People who don't participate in the fundraising campaign can still get the character for free for 3 months because of the previous generosity of the campaign participants. As others have said, their budget doesn't add up, and their pre-amble reeks of marketing. Those two factors, taken with the amount of people who have donated after seeing those two factors... It's not OK. Have you ever developed a fighting game before? A fighting game balanced for a dozen or more unique fighting styles, sizes, and speeds? No? Then you have no idea how much effort it takes to design, code, test, and tweak a character design to make it fair. Skullgirls isn't your yearly Battlefield Whatever; it's a tournament-caliber game intended for a hardcore audience of gamers which thinks absolutely nothing about dropping hundreds of dollars for a customized video game pad.
- dragontamer 14y agoSpeaking of the rabid fans dropping money on sticks... Why haven't the Skullgirls guys set up a custom stick? ArcSystemWorks / Aksys Games sold 200 Sanwa BlazBlue Sticks at $200 each. Custom Sticks are generally offered to the fighting game community. If they had the signatures of the dev team on them, they'd be able to sell them for a pretty penny for fundraising. It'd be a great "reward" for indiegogo. (especially since the $1000 and $500 tiers are "sold out", they probably should offer something on the high end... like a signed custom stick with commissioned artwork)