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The hit-box of a character is the area which a blow must land to count as a 'hit'. For various gameplay reasons, this typically isn't the same as the area the s
by icegreentea 14y ago
The hit-box of a character is the area which a blow must land to count as a 'hit'. For various gameplay reasons, this typically isn't the same as the area the sprite takes up.
In all likelihood, it's going to be done by hand, with someone going over every frame of animation, defining the hitbox. Even if there was an automatic way to generate a hit-box, they would likely have to go through at least move by move to make sure there are no balance issues.
- dragontamer 14y agoMore importantly though, hitboxes are defining features of a character. Extending hitboxes, or shrinking them, is an absolute core fundamental when it comes to balancing fighting games. Showing a large budget just for hitboxes communicates to the fighting game community that they know what they're doing. Yeah, hitboxes are extremely important to the feel of the game. They need to get it done right.